A split-screen self-playing game surrounding two sets of characters. the characters, a group of humanoids and a flutter of butterflies, exist across two parallel realities in which their roles in a "cat and mouse" type of pursuit are reversed. They perform a generative, screen-specific, choreography in ten minute cycles, moving in tandem with their parallel world counterparts. The virtual camera orbiting the scene is also drawn into the performance, mimicking an omni-present surveillance device whose flight patterns and impulsive zooms are mirrored across the worlds. The path and outcome of each cycle is generally unique.
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