a split-screen self-playing game surrounding two sets of characters. the characters, a group of humanoids and a flutter of butterflies, exist across two parallel realities in which their roles in a "cat and mouse" type of pursuit are reversed. they perform a generative, screen-specific, choreography in ten minute cycles, moving in tandem with their parallel world counterparts. the virtual camera orbiting the scene is also drawn into the performance, mimicking an omni-present surveillance device whose flight patterns and impulsive zooms are mirrored across the worlds. the path and outcome of each cycle is generally unique.
a full screen generative application for macos and windows built with the unity game engine.
by viktor timofeev, 2018
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edition 13 / 100
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